Devlog #13

Fancy new shop interior 💎

Do you remember last week’s devlog? 
Each shop category had its own floor, but that looked a bit empty.
Luckily, the interior designers came up with a great idea:
Put shelves, a cash desk and items in the shops!
Now it makes more sense that moving in takes a month 📦

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The build mode missed one vital thing for a running mall.
Without that, each customer just runs into a wall.
We are talking about doors! 🚪
You can move doors and set their rotation just by clicking on them.
The game won’t let you build something without a correct entrance!

Besides that, we made many small changes.
The build mode got great new icons for expanding or releasing tiles and placing the door.

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You can now see the difference between a released lot (which can become a shop space, a toilet, a spaceport*, etc.) and an empty shop space (waiting for Below Average Joe to do his work).
*Coming extra as a DLC in, uh, let’s say 2100 🚀

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We also fixed a lot of bugs (and probably introduced some new ones) 🐞

In the next weeks we will focus on the customers and their needs 🥤

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