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Devlog #8

Time for a break! ☕️ After Game City last weekend, we felt pretty exhausted, but day-to-day life had to go on. So we cut off game dev time this week and didn’t touch the project. Next week, holidays are starting, so we will have more time to work on the game!

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Devlog #7

Game City week! This weekend, we presented the game at Game City Vienna! As you may have noticed, the number of tycoons on this channel has more than doubled 🤯 Hi everyone 🙋‍♂️ Before and during Game City, we worked on tweaking the game, rounding some rough edges, and fixing many bugs. It’s a small

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Devlog #6

Fine-tuning for the Game City 🎮 Do you remember the empty overview screen? Well, it’s not empty anymore! 🥳 Quickly see the most important information about your mall, like your balance, cashflow, or your rating. It even has a tasty pie chart to show you the category distribution in your mall 🍰 Something that bugged

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Devlog #5

Small bug fixes and big renovations in the background 🛠️ Debugging: Being the detective in a crime movie where you are also the murderer 🕵️‍♂️ This sentence describes the past week pretty well: searching and fixing a lot of bugs introduced by the changes last week! So there should be some bugs gone you have

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Devlog #4

Week of the contracts! 📜 Do you have a shop you want to get rid of?  Did you just renew a contract that was meant to be released? 🤦 Or did you even miss renewing the contract with your favorite shop, Hamsterdam? 🐹 This week we focused on contract handling!  You can now terminate contracts

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Devlog #3

Keep your customers happy – they will rate you! 📈 Each customer rates your mall as they leave it, considering the ticks on their shopping list, the fulfillment of their needs* and the scenery*.(* coming soon) This customer satisfaction is right beneath the mall rating, so it will play an important role in future goals! 

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Devlog #2

The products have landed! Each shop has now products and customers want … products. We also revamped the realtors, they now differ by their filters. Besides that, we fixed some more bugs and improved the UI a little bit more. The building tiles are finally working in a way you would expect! There is also

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Devlog #1

Devlog #1 This week, we focused on planning. Since the start of the development, we have had a lot of ideas but only sometimes we have written them down. Now we have a roadmap and made some game design changes. One of the biggest changes is that there are now just 6 main categories which

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